![]() It’s interesting to note that there are no generic NPCs. The characters are mostly played straight, too. Its secrets are not too obscure the mutated wildlife is easily dispatched the quests are simple and easy to follow. Otradnoye serves as a tutorial village (or as Shady Sands if we were to speak the elephant language), a place designed to be quite moderate in all aspects so as not to overwhelm a beginner. Which is funny enough, I guess, but the game’s main strength lies within the bounds of its literary exercises. ![]() Otherwise, you’ll be doomed to giggle at jokes about bigots assuming someone’s hunger level for the 40 to 50 hours required to finish the game. Knowing Sorokin, Yerofeyev, Zinovyev, and Shalamov is a must. Half the game’s population talks in direct quotes from literature, songs, films, or Soviet clichés. It’s playful, lively, and not preachy in any way.Ī fair warning, though: like with any PM text, to enjoy ATOM fully, you’ll probably need to play it in Russian and be quite a prestigious Codexer who is no stranger to the 20th century Russian culture. In Atom Team’s hands, the borrowed material is clay to create a statue of Lenin with, tear it down, and then make a million other things following the same scenario. It’s not Fallout 2, however, where the elements of its first part were deconstructed to inspect them from a different perspective, but rather a boxful of stuff to play with. Whether it’s part of the nostalgia motif, a set of homages, or plagiarism is for you to decide, but I think it fits the game’s fever dream feel very well. It’s got its own Iguana Bob, Richard Grey, The Followers, Rad-X, Vaults, FEV, the BoS, etc. At its most surface level, mechanically and story-wise, ATOM is made of Fallout. Its source may be an old Soviet song, a socialist realist film, an actor from the era of Perestroika, a novel written by a dissident, a controversial public figure, an internet meme (yikes), or Fallout. Virtually its every aspect is a citation. ![]() Actually, I’m fairly certain that it’s the most conventionally postmodernist game I have ever played. The elephant that, before now, I have tried not to glance at too often.ĪTOM RPG is exceedingly postmodernist. ![]() First, let’s address the enormous, almost embarrassingly fat elephant in the room before proceeding. ![]()
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